New Skill Blog- Photogrammetry

Photogrammetry Tips Photogrammetry is simpler than you might think but it is a long and tedious process with lots of bugs in it. The basic premise is to take photos at every angle of the object you want (with about 60% overlap of coverage in the photos) and then plop them into a program like Autodesk ReMake which stitches it together for you. Turntable/Lazy Susan method THIS DOES NOT WORK! DON’T WASTE YOUR TIME!!!!! I read a lot about this on the Internet when researching photogrammetry and many people suggested...

Prager Independent Learning Unity Transportation

While creating my project I quickly realized I needed to learn how to transport the player throughout the scene on trigger. Initially, I thought you would be able to simple do this by creating an FSM on the first person controller and creating I Tween between different objects scattered throughout the scene. I quickly found out that was not the case. I began researching how to transport a character throughout a Unity scene. I came across multiple blogs and forums that suggested doing the opposite of what I was trying....

Samsung Gear360 Manager – Independent Learning

For my final project, I decided to film using the Samsung Gear360 camera. One of the "perks" of using this device is certain Samsung cell phones can download the Samsung Gear360 Manager app, which acts as a sort of virtual remote for the camera. Configuration The camera connects to Manager via its own Bluetooth signal. Once the app is launched, the user is prompted to pair it with any Gear360 camera whose signal is on and within range (which through trial and error, I discovered was fairly strong up even at...

Independent Learning: Heightmaps Unity

My independent learning is how to use height maps in unity. Bare in mind that there is more to height maps though this is what I learned when trying to use it for my final project. So height maps are essentially gradient (most often greyscale) type maps that you can convert to a 3D model. In terms of 3D, the lighter the grey is the higher the map goes. Sharp edges will create a cliff like form in 3D and areas with a slow gradient transition between while and black create...

Importing Issues With Gear360 Action Director

While stitching my videos from the Gear 360 for my final I came across a recurring error. I found that some of my clips would not import into the library and the following error would pop up: "An error occurred while opening this media file in the library. It may be because the file is broken, an unsupported format, protected video content, or for another reason..." This error was especially weird because some of the files that could open were clips I shot just minutes after videos that had imported...

Tip: How to Transport FPSController Within a Scene

After days of research and trial and error I have finally found a way to transport the First Person Controller camera instantly within in a scene without having to use code. Step by step directions: Create a cube or any 3D asset and apply a collider with trigger (will be Cube 1) Create a second object to be the destination point (will be Cube 2) Add playmaker FSM to Cube 1 Within Playmaker: State 1 = Trigger enter State 2 = Finished and Trigger Exit In Finished state add action browser...

Bad example of shooting 360-degree camera

On the team project, our team wanted to shoot the dancing team in the Carrier dome. First, we set up the camera right above the ‘S’ mark in the center of the dome. As you might know, the process of how the 6 cameras are stitching fundamentally is  that they find the similarity between two cameras. However, if there are many similarities, the computer can not detect it properly because they are not human. Thus, this below picture is what I got from the stitching work. Therefore, the Autopano programs found...

Soundflower to capture the computer audio from Quicktime

I saw many videos that do not have sound on it because the Quicktime needs to install the add-on program to capture the computer audio. It is called, “Soundflower”. For those who need to record the computer audio as well, I uploaded my dropbox. The password is 1111 when you download it. Download from dropbox: https://www.dropbox.com/sh/f8tbojjt9a5nx74/AAAeeITe1nA-6LPX1o62nJOta?dl=0 Tutorial to install the soundflower: https://www.youtube.com/watch?v=HHW2gMjvUHw Reference: https://rogueamoeba.com/freebies/soundflower/

Independent Learning – Meng Fu

I have several things to share from the c4d skills to unity tips. In the story of my project, there are some crumbled paper and a red dress lying on the ground. I can't find existing model in the assets store so I need to make it by myself. Both two things rely on c4d animations. The process of making models are kind of complicated but the tutorials are great so it should be fine if you follow the steps. I made a crumbled paper model just the same with...

Independent Study: How to navigate the player?-Renyan Jiang

  More than often, we will have to limit the players to playable areas, so they can't climb over hills or run through lakes. To do that, we have to adjust the settings in the item called the navigation mesh. In Unity, you can easily find the navigation mesh by clicking the Window, then Navigation. Navigation meshes will show up over a certain part of the terrain, identifying which areas can be walked on, and then AIs can use this information to define how to get around obstacles and navigate from one point to...