Tip: How to Transport FPSController Within a Scene

Tip: How to Transport FPSController Within a Scene


After days of research and trial and error I have finally found a way to transport the First Person Controller camera instantly within in a scene without having to use code.

Step by step directions:

  1. Create a cube or any 3D asset and apply a collider with trigger (will be Cube 1)
  2. Create a second object to be the destination point (will be Cube 2)
  3. Add playmaker FSM to Cube 1
  4. Within Playmaker:
    1. State 1 = Trigger enter
    2. State 2 = Finished and Trigger Exit
      1. In Finished state add action browser Move Object
        1. Specify Game Object set to FPSController
        2. Destination Cube 2
        3. Time and Speed set to 0
        4. Finish event set to Trigger Exit

It’s actually a very simple and straightforward process, just took a very long time to find!

Also, I found that the transport asset does not actually transport instantly.

 

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