Independent learning: Using Final Cut Pro X to edit 360 video

Life’s rough if you’re a Final Cut Pro X user – while your Adobe Premiere Pro-using friends get built-in support for VR videos, we’re left out in the cold with nothing. Sure, if you’re using footage that’s been converted to equirectangular format (like the kind that comes directly out of the Nikon KeyMission 360 or the Action Director-produced files of the Samsung Gear 360) then you’ll at least be able to force it in, output it in the proper resolution, and then add proper meta information for 360 using the...

Assignment 8 – Greg Archer

Assignment 8 did not seem to go that well for me. After having to roll back my version of Unity because to meet the playmaker version I had it seemed that it would not recognize animations on game objects that I placed in the scene. I was trying to mimic the chest opening like in the video tutorial but I would always get an error message stating that there was not animation on the object however the object did have animation and it would preview fine. I was able to...

Assignment8

This is about a treasure box in a Middle Ages house.  Outside the house is a garden with trees and flowers, but I only record the inside part because it's kind of difficult to control the first perspective to enter the big house. In the house, there are several old pieces of furniture such as a bookshelf, chair, bed and the most important---- the treasure box. When I get close to the box, it would open automatically, when I walk away from it ,it would close. The only problem is...

Playmaker Test- The Thriller Experience

While playmaker was tough for me to pick up at first, the interface was very easy to use after a few hours of messing around with it. In this scene, I have the "Alec" that I created in Mixamo get bitten by a zombie. Then, as all zombies like to do, he started to do the Thriller dance. I found that Playmaker didn't work (on my computer at least) unless the "Game Option"dropdown had Specific Game Object selected.

Playmaker assignment: Tiger Guard (hit and roar)

For this assignment, we have to make an object move. I knew that i wanted to do an animal, so i search for a 3d animate animal in the asset store. At first, i downloaded the horse. But i couldn't get it to move. So i tried the tiger and it came with many elements of hit, run and sound. I decided to create a scene of a house and have the tiger as a guard tiger; when we walk near the tiger it will hit and roar. I had...

Playmaker Assignment – Kyle Miller

For the playmaker assignment I just tried to create what we did in class but with sounds.  I had to watch the video on how to do everything a few times and eventually realized my main problem was I wasn't putting my treasure chest into legacy.  The sounds were a little tricky too, but I realized I had to add an audio play effect in playmaker that triggered when I got close/far away.  If I had a little more time I would have had something come out of the treasure...

Interactive scene in Unity

Making an interactive scene in Unity 3D In this assignment, I tried to add interactive logic to a box and a horse. The problem I met is that the animation can't play correctly, and then I realized that we should choose "legacy" when we import the object into the scene. For the box, I used the object itself to be a trigger to play the animation and sound. (Sorry that I didn't find the sound for the box, so you will hear a sound of wolf when you approach the...

Assignment 8 – Nadine

This assignment was a little difficult for me. At first I tried to use the treasure box and have it open and close like the example we did in class, but I was having a lot trouble figuring out how to add the states for it to open and close properly. Finally I just decided to start a new project and do an easy scene of a whale swimming as you approach it.