Assignment 1: Your VR Experience

Assignment 1: Blog post related to your experience Due date: Sunday by midnight. Worth 10 points Categorize as "Student Work"  (before publishing) Write a blog post about your experience during the first class exercise, and also what you observed in others as went through each VR story on Wednesday. Some questions to keep in mind as you go through the exercise (and please don't limit your thoughts to just these): What storytelling techniques worked well? What didn’t work well? How did you and others feel in each scene? Did you feel...

Assignment 2: 360 Video Pitch

Due: By next Wednesday morning at the latest. Starting next week, you will be shooting a unique 360 video with a team to which you will be assigned. Based on what you learned in class and the examples you've tried from the VR Storytelling Hall of Fame, come up with a concept for a 360 video and put together a plan and pitch. Your instructor will select four or five videos that will be produced by teams of four or five starting next week. Post a blog entry labeled Assignment...

Assignment 3: Team 360 Video

Focus: Working with your assigned team, create and stitch a 360 video of at least one scene of at least one minute in length. The topic should be what your producer pitched, unless your team agreed to change the topic. If using more than one scene, use Adobe Premier or Final Cut Pro to join the stitched videos and apply a simple fade effect between them. Do not add text and other special effects. How to Upload: Inject Youtube 360 metadata and upload that version to YouTube in the class account....

Assignment 4: Improve Your Team’s Video

Assignment 4 is to improve your team's video. Post a blog entry about what improvements you made, your role in those improvements, and a link to the final improved video in the VRStorytelling YouTube account. The video should include the following at minimum: Title and credits. A Nadir patch that covers the tripod, your hair, etc. At least three separate sequences that are brought together in Adobe Premiere or your favorite video editing software, and with transitions between the sequences. Audio: natural sound, or voiceovers. In addition to YouTube, each video should...

Assignment 5: Your Own 360 Video

Review some recent content from The New York Times' Daily 360 here: https://www.nytimes.com/video/the-daily-360. Be sure to do it in cardboard as well as from your browser. Now come up with your own idea for a 360 video in the style of what you see in these examples. You can use a stitchless 360 cameras  (Gear360, Nikons) or a GoPro Omni rig. It's your choice. The story should be original, produced and published by you and not with a team. The final video should be uploaded into the class NHSTorm server under Assignment 5 with...

Assignment 6: Create a Scene in Unity

Due: Midnight next Tuesday. Create your own unique scene in Unity using assets you acquire (free or paid) and export it for standalone Mac. Make sure it includes at least the following: - A terrain with one or more textures applied, and some mountains. - Find at least 3 free objects in the Unity Asset Store (Windows > Asset Store) and place them in the scene. You can also find free 3D assets at http://www.turbosquid.com/, CGTrader, and free textures at CGTextures. - Assign a skybox, either the one in the class demo, or if you're...

Assignment 7: Major Project Elevator Pitch Assignment

What You’ll Be Doing You will have 2 minutes to pitch your idea and convince the audience why your concept will be a success. Each audience member will have three votes to use. The student with the best pitch will receive an award.   Pitch Requirements 2 minutes. 6 slides, 20 secs each. Slides should address: 1. What experience will you create? 2. Who is the target user? 3. What will people know or understand better after experiencing this? 4. What storytelling techniques unique to VR will you employ? 5. What is your plan of action, what...

Assignment 8: Playmaker

Focus: Build an interactive scene using Playmaker. Requirements: Make sure your scene does the following at minimum: Trigger an animation to play when you approach an object. Trigger another animation when you leave an object. Trigger a unique sound for both events. For extra credit, do any or all of the following: Use one object to trigger actions on another. Make one object move between at least two points. Loop the event so that it happens repeatedly when the trigger is initiated again. How to Turn it In: Create a screencast of your scene...

BONUS: Using Mixamo and Playmaker to animate characters

Focus: Get a character from Mixamo and assign an animation to it. Use Playmaker to trigger the animation. Requirements: Make sure your scene does the following at minimum: Display the character in a scene. Make the character move from one point to another based on a trigger event. Make the character animate while moving based on the same trigger. Make the character return to its original spot based on another trigger (for example, exiting a collider). How to Turn it In: Create a screencast of your scene in Unity that shows the interactivity...

Final Project Requirements

Please be sure to do the following when you turn in your final project. 360 Videos Upload into the class YouTube and Littlstar accounts. Upload the full-resolution MP4 into the NHSTorm class server (Mac only). Also, copy the full-res MP4 onto the Oculus PC (Alienware) in the innovation lab and test it in Kolor Eyes in the Oculus. CGI Scenes from Unity Create a screencast using Quicktime or other screencasting software that walks through your scene. Save a Windows export for either Oculus, or HTC Vive, on the appropriate computer...