Due: Sunday, 2/25 by Midnight

Create your own unique scene in Unity using assets you acquire (free or paid) and export it for standalone Mac. Make sure it includes at least the following:

  • - A terrain with one or more textures applied, and some mountains.
  • - Find at least 3 free objects in the Unity Asset Store (Windows > Asset Store) and place them in the scene. You can also find free 3D assets at http://www.turbosquid.com/, CGTrader, and free textures at CGTextures.
  • - Assign a skybox, either the one in the class demo, or if you're feeling adventurous a skybox you find in the Unity asset store or elsewhere online.
  • - Add at least one sound to an object.
  • - Put a First Person Controller into the scene. You will find one in the Project pane I had you download from the NHStorm server under Standard Assets > Contollers. Find a folder in there called Prefabs and you will eventually see a prefab for the first person view. Drag that into your scene and position it, and then push the Play button and you will be able to move through your scene.
  • - The last step is exporting. Go to File > Build Settings and choose PC and Mac Standalone. Choose Mac OSX in the Target Platform pulldown, then Build. Choose the desktop for the location, and when it finishes building a new icon for your scene will appear on the deskop. You can double click that to run it independent of Unity.

When you're done, do the following to receive credit:

1) Use QuickTime to create a screencast of your scene that shows you moving around in it. Post that to YouTube.

2) Post a blog entry about your scene, what you tried that worked, what you attempted that didn't work, and any questions you still have about how to do certain things. Embed your YouTube video into the post.

3) Thought exercise: write a couple paragraphs about what kinds of stories you think you could set up in a scene like this. In an idea world, what would happen as the user moves through the scene, and how are various elements of a story discovered by the experiencer?

4) Tweet a link to your post to the #VRStorytelling hashtag.