Assignment 6-Renyan Jiang

Assignment 6-Renyan Jiang


The recent attempts of exploring Unity have been much more interesting rather than frustrating. I start getting familiar with those settings and actions that I can play a little bit with upon my own imagination. Still, I am improving this scene and building up more logics and objects in it. Based on the story I pitched in last assignment, I am now adding more elements such as the moving of the stones and the trigger that activate the car engine, which will lead the story to a new direction that the First Person-the user of this game-could experience base on their detective skills. As I play this scene myself, I act as if I am trapped in this isolate island and don't know what's going on in here. I see something's there far away and when I walk close to it, I notice it's a damaged car. As soon as I hit the car, the stones start rolling towards me. And when I click the ball on the car, the car has been triggered immediately. And when I walk away, the stone somehow rolling back and the car engine stops. It's super fun to develop the scene on the storytelling front and when more layers involve, the story seems richer and deeper, and more like the real life event as well.