Groh – Unity Scene

Groh – Unity Scene


 

The scene I made with Unity is of a small cottage in the countryside.

 

As is the case with new software, there are going to be growing pains. Unity is no exception. Just being able to operate in the program and initially set everything up so I could begin to work was difficult. It was even difficult getting use to switching the camera angle in the work space viewer. The most challenging piece for me was adding audio to specific objects. It was something that I wasn’t able to figure out. I tried crowdsourcing for the answer and watching Youtube tutorials but neither worked. The Youtube videos wanted me to actual coding skills to trigger the sound. It was also difficult to move the objects in the terrain around. I would have preferred to be able to click on the object and move it around rather than changing its location based off its X, Y, and Z coordinates in the right sidebar. However, once I got a hang of Unity, I began to use the program more fluidly.

 

The biggest question I have is how to add sound to a specific object.  

 

I think Unity would be used best if you were able to create a scene that others aren’t physically able to go to. Whether it’s a historical site, a war zone, or an area of political conflict, just like virtual reality, you want to transport the viewer to a place it was thought impossible to go through. It’s a unique way to educate people. It's the exact same principles that make for good 360-video and virtually reality content.

 

I think it would be interesting to take someone through the Palace of Versailles. Certain objects would have a slight glow around them that corresponds with the objects color. The user could click on that object and read and listen to why that object is important or its monetary value. Certain objects would glow brighter if they are of more significance or more interesting. This way the user doesn’t miss out on the best part of the experience.

 

Another interesting scene would be to take a user through a Native American village. You would be able to click on objects and learn about them just as you would in the Palace of Versailles. You could learn about the environment of the East Coast, the significance or meaning to structures in a village, and hear a variety of sounds. I think it would be interesting to hear Native American music and a conversation in the native language. To make it slightly more interesting, you could have a ship off in the distance that would symbolize the oncoming of the Europeans. You could also add another scene that represented what the specific location looked 50 years, 100 years, and 200 years later.

No related post

COMMENTS

LEAVE A REPLY

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.