Final Project: Clockrift Existence

Final Project: Clockrift Existence

This project follows the story of a persona who is experiencing phases of life through four quadrants. In each of these quadrants, there are four houses. Each house represents a section in their life, where they revolve around each other. Evidently, each house portrays a different message, and can be reflected on the quality of each house, as well as the backdrop for each house. The overall meaning of the project becomes pretty abstract at this point, but personally it is seen as the cycle of life, the theory of existing after death.

A lot of problems arose with using Unity 5.3. Long story short, my project got wiped twice, and this was my third attempt at it. This may have been due to the transition from 5.3 to 5.4, when trying to implement the VR controller. The sounds I tried to implement did not work accordingly as well, due to perhaps using an inadequate screen-capturing system. A suggestion to improving this system is to immediately utilize the newest version of unity, such that problems of importing from other versions are non-existent, or at the very least minor.

Some tutorials that were useful came from the Student Tips section, along with the tutorial for using Playmaker as well.


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