Times Square

The concept of this project is to tell a story about Times Square in general and One Times Square in particular. The storyline is divided into 3 main scenes: A 360 view of Times Square, a virtual environment of the place with One Times Square being highlighted and lastly, the building One Times Square with different facades thoughout the history being peeled off. In the first scene, I want to capture the busy urban environment, characterized by crowds of people and traffic. The scene is constructed from a sphere with...

Unity Assignment: Times Square

I’ve worked with Unity before, but this is my first try in creating an interactive simulation. The setting takes place in Times Square, New York. My overall idea is to produce a narration of One Times Square’s history and how the building has changed over time. In the first scene, I highlight the building with a set of moving particles, connected by lines to imply its everchanging geometries. The particle system is also a collider that takes the player to the next scene upon approaching the building. In the second...