Kyle Slyva’s Assignment 5: Unity Animation

Kyle Slyva’s Assignment 5: Unity Animation


For this assignment, I reused the scene from the previous assignment and added some animations to the existing objects. Most of the objects that I use as triggers have a hidden mesh which makes the experience feel more game-like.

I have 3 main animations in the scene.  The first is at the beginning of the dock which uses an Itween move to and brings the rowboat to the front of the dock. Once the player moves onto the boat it activates the second trigger. This does the same as the one before but instead brings the rowboat over to the fishing boat. The final trigger happens when the player jumps onto the fishing boat which triggers the fog horn.

 

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