Audra Linsner Assignment 4

Audra Linsner Assignment 4


My video

Unity and I are not friends.

We fought the entire time I built this assignment. I did, however, end up learning a lot.

My scene is a mountainous forest. It’s a short little maze with a wise, large horse midway through, and a tavern at the end. It has a wispy skybox, and was supposed to be surrounded by ambient forest sounds (more on that later).

What worked: Copying/pasting trees, multiple at a time, which helped save time and made it look a little bit better. Also, organizing my hierarchy into folders. Once I finally thought of the Hierarchy tab like the Adobe layer tab, everything MADE SENSE! I like to keep my hierarchy very clean and neat, especially when I have over 200 trees and lots of rocks. Adding kits for the three objects was pretty simple. Only snag I ran into was figuring out I needed to drag the texture of the horse onto its bland body

What didn’t work: Unity feels clunky to me: alternating between the hand and the eye to move/gain perspective, trying four thousand different times to figure out how to insert a first person character, and trying extremely unsuccessfully to attach sound to an object (I took detailed notes from you in class, Professor Pacheco, and I still could not get it to work right).

Unity is still one of the COOLEST things I’ve ever done. However, I looked around the lab and saw all these people making all these cool things, and I feel pretty much like a beginner still. Hopefully throughout the course of the class, I will improve.

 

Thought Exercise:

When creating this scene, I felt inspired by a lot of the animated fairytales I’ve watched. This felt like a mashup of Hansel and Gretel, Shrek, and Tangled. Whenever someone is going to the forest in stories, it’s not usually a quick jaunt, it’s a journey. Something unexpected always happens, especially something weird, like a very large horse.

In an ideal world, this scene would be much more developed: flowers, more obstacles, perhaps, taller trees, and more surprises. It would also have sound. People would be slightly confused how to get around (hence the maze aspect), but still be able to find their way relatively easily.

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