Assignment 6: Using Mixamo and Playmaker to animate characters

Assignment 6: Using Mixamo and Playmaker to animate characters

Focus: Get a character from Mixamo and assign an animation to it. Use Playmaker to trigger the animation.

Requirements: Make sure your scene does the following at minimum:

  • Display the character in a scene.
  • Make the character move from one point to another based on a trigger event.
  • Make the character animate while moving based on the same trigger.
  • Make the character return to its original spot based on another trigger (for example, exiting a collider).

How to Turn it In: Create a screencast of your scene in Unity that shows the interactivity with the Playmaker window open so that it's clear that the logic is set up correctly. Post this to YouTube and embed the YouTube video in a class blog entry. If you did anything you are particularly proud of, feel free to mention that in your post.

Due: With assignment 8

I'm the lead professor for the VR Storytelling class and the Chair of Journalism Innovation at the S.I. Newhouse School of Public Communications.

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