Assignment 6: Playmaker and Maximo: Osung

Since it is pretty much similar to the assignment 5, I made an Unity build and recorded the playing in other room (and I didn't want to bother other classmates in lab 205 with the sound) FSM tree is quite simple. When player touch the trigger area(invisible), Uncle M (muscle man with catwalk) approach poor Remy and  leaving the area, Uncle M run away. Uncle M is my own customized character built in Adobe Fuse. Uploaded on Mixamo and downloaded with animation. Remy came form Mixamo. The moving points of...

Tanya Independent Learning: Adobe Fuse CC

For my independent learning, i decided to learn more about creating a character on Adobe Fuse CC. From our previous projects, we got to install the characters and objects from the assets store in Unity. However, I feel the free ones are very limited and they are not exactly what i wanted. So when professor Jason Webb introduced us to Adobe Fuse CC, i was addicted. Coming from writing background, a Magazine, Newspaper and Online Journalism student, I never thought i would be able to create a 3d character, nonetheless one...

Mo Cap, Unity, and Me – A Study in Low-Budget Motion Capture

Every good story needs characters. No matter what medium you're using to tell a story, people latch on to anyone they can relate to or feel for. And if that story happens to be in virtual reality, they can latch on all the more tightly. They share a space with the character. They inhabit its world. They empathize with it, no matter how obviously CGI it is. Case and point: Kiya Notice the way these people move. It's never stiff or robotic. They gesture fluidly to each other. They naturally...

Assignment 4 – Josh Daghir

Assignment 4 made me realize that animation is crucial for an experience to feel immersive. Animations make characters feel real. Despite their importance, applying animations is the trickiest Unity process that I have encountered so far. One of the reasons why adding animation is so complicated is because there are so many external programs involved. Mixamo and Fuse are incredible resources, and I cannot believe that they are currently free. The Mixamo library of animations is massive, and they work with all humanoid characters. I also created my own character...