Sarah Luo_Final Project: To be a giant or dwarf (Interactive Experience in Unity)

Sarah Luo_Final Project: To be a giant or dwarf (Interactive Experience in Unity)


◆The core concept of my final project:

I always believe VR can be used more than just an entertaining tool, so I hope my final project can be both funny and soul-touching. I would like to describe the project as my first attempt in testing the power of VR in philosophy and psychology. It is built upon a simple but profound philosophical idea:

When you believe you are a giant and master the power that other people may not have, you may overlook and ignore the most subtle, precious, and beautiful things around you.

I hope viewers can not only feel excited with the different views from macrocosm and microcosm's perspectives, but also attain a deeper thinking about their lives.

The overall project was built with Unity 5.5 and can be watched in Oculus.

◆The techniques used in the project:

  1. Basic building and designing of scenes (Assets, skybox, lights, winds, raining, FPC):  The forest you saw in the beginning and the mushroom glowing forest in the end.
  2. Text Mesh: used in the first daytime forest scene (Text Mesh seems has lower resolution than UI)
  3. Canvas Text (UI): used in the mushroom glowing forest (which will follow your headset movement)
  4. Playmaker and trigger particle system: I used an animation to trigger a particle system: raining.
  5. Merge multiple scenes into one project: The shadows, lights, and many detailed designing in the daytime forest is the result of overlapping multiple scenes that I downloaded from assert store to order to make a better effect.
  6. Jump from one scene to another using playmaker and trigger logic: It is the most, most, most difficult part that I met. I spend more than three hours on trying different trigger logics. I searched many websites and video instructions online, but most of the answers are about changing scenes in a game with coding and scripts. Three hours later, a magic happened. I didn't use any script or coding (I have no idea what's this). I successfully triggered a jump of scene by playmaker with load level and new trigger logic.

Combined with the basic scene building and playmaker techniques I learned from VR class, I studied GUI text, Canvas Text (UI), particle triggering, and load level by myself from YouTube and Lyndia.com.

◆What I want to share with future students:

If you are now reading this, I believe you will do a great job in this class.

Passion and curiosity are two most important things that VR exploration.

I really want to say that VR storytelling is my favorite class in my 4-year college and I'm lucky to meet Prof. Pacheco.  You'll never get bored in this class, but you may also stay up until 2:00am to do the project.

For me, I think Unity is a bigger platform to apply your creativity. However, everything needs time and practice.

Don't forget to save your files after any change!

◆Here is my final project!

I wish you could get a chance to watch this in Oculus. I'm welcome anyone who is also interested in Unity, VR, or AR to contact me via email biluo@syr.edu. Please plz give me more advice about this since I'm still new. Thanks!

No related post

COMMENTS

LEAVE A REPLY

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.