Assignment 6: Mixamo and Playmaker-Anqi Yuan

Assignment 6: Mixamo and Playmaker-Anqi Yuan


Anqi Yuan

In this assignment, I tried to add more character and more actions. I played around with the playmarker and tried to make the scene more complex.  I used the character Erika Archer as the only trigger to control another character Arissa and the dragon. When Arissa walks toward to the treasure box, the dragon notices and flies to the box in order to protect the treasure. At the beginning, the dragon's back towards the two characters. I used "smooth look at" to make the dragon face to the character. In the action "i tween move to", I put "2" in the delay section in order to let dragon fly after Arissa walked. When Arissa reaches the box, the dragon attacks and howls at her.

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