The prospect of adding interactivity to a Unity scene immediately makes you wonder about the possibilities. And Playmaker makes it easy to do. After an initial look at Playmaker it feels like it would be a lot easy to add basic interactivity to the scene without coding at all. Getting familiar with all the options in Playmaker GUI is all you need. The tutorials by Irfaan Uraizee really helped me get started with Playmaker.

I went through all 5 tutorials, and then I was able to add basic interactivity without any major hurdles. One of the first interactive animation that I did was on a treasure box. When you approach the box, it pops open. I added a loony toon kind of a victory sound with opening of the treasure box using Playmaker. It feels a lot better than a soundless opening of the treasure box. I think it definitely will enhance the experience of the user because of the sounds. Secondly I added a male character in my scene which behaves very angrily when you approach him. I wanted him to say "Leave me alone!" when he behaves angrily. So I recorded the sound on my phone and imported the file in Unity. But it did not work, even when I changed the file type to WAV format. I definitely want to figure out how to record a sound and import it to Unity.

Going by the tutorials, I imported characters from Mixamo.com. I wanted to make the character walk from one point to another after the animation was triggered. But the imported assets from Mixamo did not have any animations attached to it whenever I tried it. Which was a little frustrating. After a couple of tries I was only able to import the character but not the animation. But if I am able to import characters from Mixamo it is going to give me a lot of freedom in terms of of animations/characters that I use in my final project. Hence the next steps are to explore how to use Mixamo.