Assignment 3 – Jennifer Li

Assignment 3 – Jennifer Li


Adding interactivity into a scene through playmaker is easier than I expected. The visual programing that playmaker provides converts lines of code into many options within unity engine. Clear flow charts represent how your animation moves. However, I found that this way of animating to be very limiting because you can only activate what animations are premade and tied to the models. I was frustrated that I could not easily move a character’s arm in a specific way. For example, in my scene there is a large zombie outside the city walls that I wanted to animate to break down the wall. However, the only animation that it had was walk and it looked very comical instead of scary.

 

I would be very interested to learn how to animate things outside of the predetermined animations. I also want to learn how to animate the camera. When viewing VR experiences I prefer to be on a moving track instead of controlling the character myself because it causes a bit of nausea for me. I want to create experiences more than player-controlled games.

 

I am excited to keep learning about Unity and other assets like playmaker that allows one to add more interactivity into a scene. I also want to learn how to see the actual code behind the interface because I have friends that know how to code. I wonder if I can enter custom code into the program to make the models do exactly what I want them to do.

No related post

COMMENTS

LEAVE A REPLY

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.