Life’s rough if you’re a Final Cut Pro X user – while your Adobe Premiere Pro-using friends get built-in support for VR videos, we’re left out in the cold with nothing. Sure, if you’re using footage that’s been converted to equirectangular format (like the kind that comes directly out of the Nikon KeyMission 360 or the Action Director-produced files of the Samsung Gear 360) then you’ll at least be able to force it in, output it in the proper resolution, and then add proper meta information for 360 using the...