Sweating the Small Stuff

  Oh to be back where I was a couple of weeks ago - constructing little scenes in Unity and thinking that I was breaking new ground with my amazing skills.  Oh how wrong I was; animation is a completely different beast. This might be the most labor intensive part of Unity I've found so far, and when you really think about it, that does make sense.  Static objects don't need any real logic as  they just sit pretty wherever you decide to place them with your digital hand of...

Assignment 7- Chazz Inniss

NEWS FLASH!   Chase actually got something to work.  In class we practiced using Playmaker and Mixamo and perfected our skills.  I finally found a way to animate my characters. Hizaaa!  Here is a video of an animation I made using the Peasant Girl character in Mixamo and the snake body hips hip hop dance animation. Spicy, I know.

Mo Cap, Unity, and Me – A Study in Low-Budget Motion Capture

Every good story needs characters. No matter what medium you're using to tell a story, people latch on to anyone they can relate to or feel for. And if that story happens to be in virtual reality, they can latch on all the more tightly. They share a space with the character. They inhabit its world. They empathize with it, no matter how obviously CGI it is. Case and point: Kiya Notice the way these people move. It's never stiff or robotic. They gesture fluidly to each other. They naturally...