Schiff Final Unity Project
Ever since watching Stranger Things, I always wanted to visit the "upside down". Once I dipped my feet into Unity, I realized that I could make that possible. I came up with the idea that you would start out in Will's home where the christmas lights were hanging everywhere and the alphabet was painted on the wall. You would then see an avatar, preferably someone in the show, appear and they would walk you through the experience. Following the house, you would walk outside into the "upside down". You would come across Will's playhouse and then finally make it to the end of the path where you would bump into the demogorgon.
Unfortunately, not all those things were possible. We realized an interactive house would not work with the Unity version we had in the labs. Once you make a project on a lower version of Unity, you are unable to go back and forth with higher versions so unfortunately we had to get a house that is only for looks. We then had to come up with a way to get the player to go on our designated path without actually forcing them to. We added in texts, special effects, and sound effects that helped leads them to each area in the forest. Besides the house and the character to walk you through the path, we managed to get everything else in we wanted.
The hardest part was getting all the lighting to work and the animations to go exactly where we wanted them to. There are a couple things I would want to add in the future if I decided to pick this project up again. I would make the story a little longer and also figure out a way so you can go inside the house. I also want to figure out how to make the monster at the end of the story chase you for a little instead of just running towards you. Luckily, I was able to teach myself how to play around with the special effects and the lighting which I think made the entire project really come together. The whole show is made with special effects so I knew this project needed it in order to feel the same as the show.
With the amount of time we had, I really am proud of how it turned out. Erika was a big help with figuring out the animations since we had some trouble with our character. Also, I would like to play around with the text features if I had more time. I think text at the beginning and end would add a little more clarity. Other than that, I think it looks great. Enjoy!