First Unity Project

First Unity Project


There were some peaks and valleys in this Unity scene. Not just environmental peaks and valleys, but metaphorical ones too.

Firstly, I'm not sure what exactly happened to my project around its exportation. I was saving it pretty consistently, but after I exported I started to tweak things to improve the simulation.

A few things I tried tweaking were the volumes of sounds, and the sounds themselves. Music plays in my scene no matter where you are on the map, even though I tried tying it directly to a certain object.

The most frustrating part of this my inability to fix the first person controller. It was off-center and right-leaning when I played the game. I tried adjusting it, centering it, etc, but none of this seemed to effect it.

I'm not sure if these tweaks were ineffective, Unity was messing up (it crashed soon after), or if my execution was flawed. I found a similar problem with the zombie in my scene. The zombie is in mid-air, and while that's awesome, it seemed unresponsive to me changing its position in the scene.

My goal is to set up a scene with some interactivity. But mainly to be seen as an installation or as a scene more to be observed and for the person having the experience to pice the story together.

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