Assignment 5: Interactive Playmaker Scene Audrey Lee

Assignment 5: Interactive Playmaker Scene Audrey Lee


For Assignment 5 I went back to the Unity scene I had previously made and decided to build on the characters I had developed. I initially faced obstacles with setting up my trigger objects and the objects that would be moving, however I got back on track and was able to organize the events so they actually worked. My scene depicts two tigers which, once the FPC approaches a cube (the trigger), make their way to the water well and back to another tiger after the trigger is approached multiple times. I also attached a roaring noise to the first tiger which is triggered by the FPC approaching the cube. Other issues I had were I would have liked to slow down the tigers and also not have the 2 tigers that were moving run through the idle tiger which I used for the return location. I thought that putting a box collider on the idle tiger would have stopped this but the other two tigers continued to run through.

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